Real-time Global Illumination (GDC 2004)
The session explores how real-time global illumination game engines can be created on current hardware. A brief history on various global illumination techniques is given and then the presenter explores how they can be adopted in to real-time 3D engines. He also discusses brand new approaches targeted directly at the real-time field.
Run time 1:02:01Audio/Visual sound, colorLanguage English
Speaker: Eskil Steenberg